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Optimizing Unity Games
for Mobile Platforms
Angelo Theodorou
Software Engineer
th th
Unite 2013, 28 -30 August
Agenda
Introduction
The author and ARM
Preliminary knowledge
Unity Pro, OpenGL ES 3.0
Identify the bottleneck
CPU
Vertex processing
Fragment processing
Bandwidth
Profiling tools
The Unity Profiler (Pro only)
ARM DS-5 Streamline Performance Analyzer
Example application overview
2
Introduction
3
The Author
Angelo Theodorou
Software Engineer
Media Processing Division, ARM® Ltd.
™
Mali Ecosystem Use-Cases team
B.Sc. In Computer Science
Studied at Università degli Studi di Napoli “Federico II”, Italy
Worked on the game From Cheese in the past
Website:
Grand Prize winner at the Samsung Smart App Challenge 2012
™
Made with Unity Pro 3.5
Responsible for SPen integration and additional programming
4
ARM Ltd.
Founded at the end of 1990, 13 engineers and a CEO
Main goal was to design low power embedded 32bit
processors, but to never build them
Now more than 2500 employees
More than 1000 in Cambridge, the headquarters
Hundreds of partners, a fundamental part of our business
The business model is based on licenses and royalties
ARM technology is everywhere: mobile, embedded,
enterprise, home
5
Mali GPUs
Performance Performance
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