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In Presence: Teleoperators and Virtual Environments 6, 4 (August 1997), 355-385.
A Survey of Augmented Reality
Ronald T. Azuma
Hughes Research Laboratories
3011 Malibu Canyon Road, MS RL96
Malibu, CA 90265
azuma@
/~azuma
W: (310) 317-5151
Fax: (310) 317-5695
Abstract
This paper surveys the field of Augmented Reality, in which 3-D virtual
objects are integrated into a 3-D real environment in real time. It describes the
medical, manufacturing, visualization, path planning, entertainment and military
applications that have been explored. This paper describes the characteristics of
Augmented Reality systems, including a detailed discussion of the tradeoffs between
optical and video blending approaches. Registration and sensing errors are two of the
biggest problems in building effective Augmented Reality systems, so this paper
summarizes current efforts to overcome these problems. Future directions and areas
requiring further research are discussed. This survey provides a starting point for
anyone interested in researching or using Augmented Reality.
1. Introduction
1.1 Goals
This paper surveys the current state-of-the-art in Augmented Reality. It
describes work performed at many different sites and explains the issues and
problems encountered when building Augmented Reality systems. It summarizes the
tradeoffs and approaches taken so far to overcome these problems and speculates on
future directions that deserve exploration.
A survey paper does not present new research results. The contribution comes
from consolidating existing information from many sources and publishing an
extensive bibliography of papers in this field. While several other int
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