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Havok实例

Havok 实例 -小球撞破墙代码部分: property havok,wrld,camGrp,cnt,havokstep,rot on BeginSprite me ??wrld = member(3D) ??wrld.resetWorld() ??havok = member(havok) ??havok.initialize(wrld,0.5,1) ??havok.gravity = vector(0,-3.8,0) ??cam = wrld.camera[1] ??cam.transform.position = vector(600,100,0) ??cam.pointAt(vector(0,50,0)) ??camGrp = wrld.newGroup(camgrp) ??camGrp.addchild(cam) ??-- add logo ??logoTexture = wrld.newTexture(logo,#fromcastMember,member(den_shockwave_sign)) ??logoTexture.renderFormat = #rgba8888 ??cam.addOverlay(logoTexture,point(0, 280),0 ) ??-- add shader ??brickSh = wrld.newShader(brickSh,#standard) ??brickSh.texture = void ??brickSh.blend = 100 ??brickSh.diffuse = rgb(200,0,0) ??brickSh.ambient = rgb(200,0,0) ??groundSh = wrld.newShader(groundSh,#standard) ??groundSh.texture = void ??groundSh.blend = 100 ??groundSh.diffuse = rgb(200,200,200) ??bulletSh = wrld.newShader(bulletSh,#standard) ??bulletSh.texture = void ??bulletSh.blend = 100 ??bulletSh.diffuse = rgb(200,200,00) ??-- add ground ??groundRs = wrld.newModelResource(ground,#box,#both) ??groundRs.width = 1400 ??groundRs.length = 1400 ??groundRs.height = 10 ??ground = wrld.newModel(ground,groundRs) ??ground.shaderList = groundSh ??ground.transform.position = vector(0,0,0) ??ground.addModifier(#meshDeform) ??ground_h = havok.makeFixedRigidBody(,true,#box) ??-- add bullet ??bulletRs = wrld.newModelResource(bullet,#sphere) ??bulletRs.radius = 5 ??bullet = wrld.newModel(bullet,bulletRs) ??bullet.shaderList = bulletSh ??bullet.transform.position = vector(600,70,0) ??bullet.addModifier(#meshDeform) ??bullet_h = havok.makeMovableRigidBody(,0.9,true,#sphere) ??-- add bricks ??brickRs = wrld.newModelResource(brick,#box,#both) ??brickRs.width = 10 ??brickRs.length = 20 ??brickRs.height = 10 ??bricks = [] ??bricks_h = [] ??repeat with w = 1 to 8 ????bricks[w] = [] ????bricks_h[w] = [] ????repeat with l = 1 to 4 ??????bricks[w][l] = wrld.newModel(brickw_l,brickRs) ??????bricks[w][l].shaderList = brickSh ??????if

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