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【2017年整理】maya三维动画公选课课件
三维动画制作 河南理工大学 计算机学院 徐文鹏 wpxu08@ Maya Evaluation only. Created with Aspose.Slides for .NET 3.5 Client Profile . Copyright 2004-2011 Aspose Pty Ltd. 回顾 Skeleton骨骼 如何创建骨骼 如何利用骨骼创建动画 * Evaluation only. Created with Aspose.Slides for .NET 3.5 Client Profile . Copyright 2004-2011 Aspose Pty Ltd. Today 摄像机及动画 总结复习 * Evaluation only. Created with Aspose.Slides for .NET 3.5 Client Profile . Copyright 2004-2011 Aspose Pty Ltd. Cameras Whenever you look at your scene in Maya, whether you are building your scene or ready to render images, you are looking through a camera By default, Maya has four cameras that let you view your scene in a panel: perspective, side, top, front Typically, you don’t use these default cameras to render a scene you create one or more perspective cameras from which to render * Evaluation only. Created with Aspose.Slides for .NET 3.5 Client Profile . Copyright 2004-2011 Aspose Pty Ltd. Maya camera types Three types Use a Basic camera for static scenes and for simple animations (up, down, side to side, in and out), such as panning out of a scene Use a Camera and Aim camera for slightly more complex animations (along a path, for example), such as a camera that follows the erratic path of a bird * Evaluation only. Created with Aspose.Slides for .NET 3.5 Client Profile . Copyright 2004-2011 Aspose Pty Ltd. Maya camera types Use a Camera, Aim, and Up camera to specify which end of the camera must face upward. This camera is best for complex animations, such as a camera that travels along a looping roller coaster过山车 Create: Select Create??Cameras??Camera Type □ , where Type is the type of camera * Evaluation only. Created with Aspose.Slides for .NET 3.5 Client Profile . Copyright 2004-2011 Aspose Pty Ltd. Focal Length Increasing the Focal Length zooms the camera in and increases the size of objects in the camera’s view The valid range is 2.5 to 3500 The focal length measured in millimeters The default value is 35 * Evaluation only. Created with Aspose
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