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本科毕业论文(设计)
论文题目 : 姓名 : 学号 : 班级 : 年级 : 20级 专业 : 学院 : 艺术 指导教师 : 完成时间 : 201年 月日
作者声明
本毕业论文(设计)是在导师的指导下由本人独立撰写完成的,没有剽窃、抄袭、造假等违反道德、学术规范和其他侵权行为。对本论文(设计)的研究做出重要贡献的个人和集体,均已在文中以明确方式标明。因本毕业论文(设计)引起的法律结果完全由本人承担。
毕业论文(设计)成果归学院所有。
特此声明
作者专业 : 作者学号 : 作者签名 : 年 月 日
The key?point?of?Flash animation
zi,meng
2015年5月Abstract
With the progress of science and technology, animation has entered into peoples life, and in peoples lives more widely, the main animation 3D animation and 2D animation, 2D animation is also called the Flash animation software, Flash is a good 2D animation, this software can produce beautiful, vector animation colorful, and mixed with music makes perfect better. The key points of Flash animation is the main frame, making use of several elements, scene production, no interoperability between using animation, mask making and various software, in rendering scenes and roles need to use with the Photoshop software, drawing and continuous improvement, but the key point of Flash animation the production also includes sound production, animation, no sound is not harmonious, is not perfect, however sound in Flash animation to Premiere software for editing and reasonable time setting, you need to make it to the Flash animation.
In this paper, through the comparative study, analysis of the causes of China animation behind Japan. Around the animation as by the audiences of all ages favorite entertainment, has a profound history of the status quo, analyzes the reasons why the current USA and Japanese animation in a leading position in the field of animation, the animation is Chinese has not yet made remarkable achievements of the questions put forward personal views. Both historical reasons, there are reasons to make the thinking.
This paper uses normative research method to study. The paper is divided into four parts: the first is defined, and the importance of animation era are discussed; the second is ana
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